Friday, June 4, 2010

Problems in the board game world?

From the beginnings of my first written reviews, I’ve been designated as someone who is too nice to games. An optimist of a high degree, folks called me. I gladly took the moniker, because who wants to be part of a hobby in which they don’t enjoy a good portion of it? As time has gone by, and I’ve played a couple thousand different games, I’m not nearly as enthused about each new gaming release. In fact, when I look at the past year – 2009 – I don’t really see many games that I think I’ll still be talking about and playing in five years, let alone twenty. I’ve seen some good game companies go out of business, and others simply start making games I don’t really care to play.

And yet I’ll say this – I think that we currently live in the greatest age of board gaming ever – EVER. Yes, 2010 is better than the fifty years preceding it, by a long shot. Call me an optimist, but I only see good things in the future of the hobby.

An article by columnist Michael Barnes made me think about this – you can find it here: http://tinyurl.com/boardgamedoom

Now in this article, Barnes does not say that the boardgaming world is about to come crashing down. But he does say he is “not part of the status quo that thinks everything is hunky dory in the hobby gaming world.” And, that “Quite frankly, a lot of what is going on or has been going on in the industry, design sector, and online community is just plain rotten.” Michael then lists ten problems with the industry. Go ahead – check it out, then come back here.

Back? Good. Now let’s examine a few of his points.

1.) Michael states that boardgames have a lack of ambition and innovation. On the surface, you might tend to agree with him, especially if you are a gamer who has been playing for many years. For every smash, innovative hit like Dominion, there are twenty games which are mimics of the same-old, same-old. There are few games that have wonky or strange mechanics. But I don’t see that this is a real problem. Yes, the established companies are starting to crank out “safe”, non-innovative games. But just like the last fifty years, the smaller, new companies are the ones pushing the envelope. THAT’S THE WAY IT HAS ALWAYS BEEN. The big companies always move from a “for the gamers!” mentality to the “for our coffers” mentality. This isn’t going to change, no matter how much yelling we do. And I think that honestly – most of the games the bigger companies are producing are the ones that people want. Most people want another variation of Carcassonne, or a new worker placement game, or another “attack the world until you conquer it all” game. Some people – usually die hard gamers – want something different. And the company that is printing out 320 copies of a brand new game is the one catering to your tastes.

Sometimes the small company making an innovative game hits it big (see Wizards of the Coast in 1993-1995). But then they become bloated, and simply start feeding off their success. No need to be innovative any longer! So I don’t worry about a lack of innovation, I just look to the smaller publishers.

I also believe that we look at years gone by through rose colored glasses. Introduce a young person to the gaming hobby, and they literally have 3000+ GREAT games to go through, just to catch up to the year 2010. For them, EVERYTHING is great. It’s only the older jaded gamers who are starting to be disillusioned.

2. With the advent of the iPad, we are starting to see a possible merging of the board game world with the electronic world. I’ve been asking companies about this on the side, and I’m not seeing that this is going to be a huge trend. And I don’t really want to see them combined too much. Michael would call me a Luddite here, and maybe I am. I’m not opposed to video games, or using electronic devices, but I prefer to keep a board game with physical components of cardboard, wood, and plastic; just like I prefer holding a comic book in my hands than reading one online. I honestly don’t understand what Michael wants here. How can we add electronics to a game to make it fun, without simply turning it into a video game. And really, how is a “resistance” to electronics mixed with board games stopping it? If this was a market that people wanted, someone would produce it, and it would sell like hotcakes. I think Michael is in a minority here. People who want the electric lights and doodads play video games. I like video games, but I want board games to be something different.

3. Games are getting more and more expensive. The average game is around $50. This isn’t pocket change, but it’s also simply a result of recession/inflation/rising costs. We were “lucky” for the last ten years to live in an era where components and labor were coming out of Asia for nothing. This allowed FANTASTIC games to be produced for quite low prices. Now, people expect the same level of fantastic games, but the factories in China have wised up and are adjusting their prices. Looking at an inflation calculator, a $20 game in 1980 would cost $51.20 today. A $40 game would cost $102.80. Can you imagine buying the original Axis and Allies for $40 back then? I can, and wouldn’t have complained. So why complain about the same style of game being sold for $100 now? The kids who are popping $100 on phones and $70 on video games that last 30 hours total aren’t complaining.

4. I don’t understand the next complaint of Michael either – bloating. Yes, some games are overproduced, but to me – that makes them that much better. He may not want the plastic figures and 3D terrain, but I want it, and love it! Besides, once again, there are dozens of companies who are printing out cheap-o games on a budget that don’t have all of this bloating. Besides, how are we to incorporate electronics into games without a bit of bloating, or price raising?

5. The next point of Michael, that of Fantasy Flight Games having a monopoly, is simply just a result of his focused gaming interests. There are tons of game companies producing games for people, and FFG has no monopoly. They may be putting out the largest games of the styles he likes, but AEG, Z-man Games, Wizards of the Coast, Asmodee, and others do likewise. Not to mention Days of Wonder, Rio Grande, Mayfair, Steve Jackson, and a host of other game companies.
6. Well, it’s no secret that www.boardgamegeek.com has become the largest English-speaking site for boardgames on the web, by a long shot. I don’t see this as a bad thing, however. Other sites have risen up, and there are still hundreds of thousands of gamers who don’t know the site exists. Michael also talks about the fact that the site has power over game companies and designers. I would disagree with that, at least in majority. Sure, a lot of smaller publishers make decisions on what the masses of people want there. And why not? Why not make the sure sales? But at the same time, the massive sales of Munchkin and Monopoly – both highly derided games at the site, show how little influence it still has. Is it growing? For certain. I just don’t care as much as Michael – but then again, I like the website.

7. Gaming is getting old? No way. If there is one thing that has detracted from more kids getting into gaming, it’s simply because of their short attention spans and the massive amount of electronic entertainment (from the X-box to Facebook) that they can play. I work in schools, and with young people all the time, and there are vast amounts of them involved in tabletop gaming. Most older folks don’t see this because – get this – kids don’t often want to play with adults. Some games appeal to the younger set more, and some younger kids like games that appeal to the older folk more. Either way, I wouldn’t mind growing up with the games these kids have these days – Heroscape, Star Wars Epic Duels, Rush ‘n Crush – great fun to be had, with fantastic components!

8. Tired themes and worn-out settings. YES, YES, YES. I agree with Michael here. But this is a problem with any entertainment venue. Things will change.

9. Michael’s ninth point is almost a repeat of his first point, as he talks about mechanical cannibalism. Sure it’s around, but it always has, and always will be! Do you think most of the old Avalon Hill games were innovative and fresh? We can look back and see some great innovation in the past 40 years – Cosmic Encounter, Settlers of Catan, El Grande, Magic the Gathering, Roborally. But these games are few and far between – just like they are today.

I’ve offered to debate these topics with Michael on my show several times, but I haven’t heard back from him. But either way, I just don’t see things like he does. There were twenty great games (in my opinion) released in 2009, and I’ve already seen a couple great ones in 2010. More will come, and more and more.

Are there problems in the industry? Sure. But I think most of them are self-correcting, and none of them are really new. If we have any problem – it’s probably that there are too MANY games coming out, so it’s difficult to find the best ones. (Unless, of course, you listen to the Dice Tower, then you KNOW. ;) )

Dune was a great game in its time, and we’ll talk about it for the next thirty years. I suspect we’ll do the same with Settlers, Magic, Dominion, Ticket to Ride, Battlestar, and a few others. Most games will become forgotten, as it has been, and as it has always been. But I’m having a great time in the meanwhile!

11 comments:

  1. Do you think that as global economies of production equalize and the cost of a game increases for both the end-user and the producer that there will be an increasing barrier of entrance for new developers? I would agree with you that new, small studios on the fringe of established trends will be pushing the industry (really any industry) in terms of innovation and successful products, but if the dynamic of the board game economy as a whole is increasingly trending towards something akin to the steel industry or telecommunications, then perhaps Michael has a few good points...even if premature.

    There are some really striking examples of market manipulation in the recent history of games after all. I'm specifically thinking of the WotC patent that effectively spelled the death of dozens of competitive CCGs and the price-fixing tactics of Games Workshop.

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  2. Good stuff, Tom. Excellent rebuttal.

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  3. I enjoyed your rebuttal also. I think you have very valid points and MAN don't I wish I was a teenager growing up with THESE games. WOW, I love them as an old geezer.

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  4. Sorry, you'd be lucky if there were two "playable and memorable" games in 2009. Not sure where you found twenty games... Or, as an old school grognard from the early eighties, how anyone found twenty games that were worth spending twenty bucks on; let alone $100 bucks.

    By the way, if you're going to take the time to refute what someone else has written about the state of the hobby, you really should present the link to their commentary much clearer. You don't seem to have any other problems linking to things you want to promote so, I could take you a bit more seriously if you didn't brush over the link you refute.

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  5. How did I brush over the link? It's right there for anyone to go to.

    Quite a few great games came out in 2009. Many of them will be forgotten in ten years, but I feel that Summoner Wars, Small World, Steam, and a few others will still be played in a decade.

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  6. I agree. Small World has been especially great for my wife and I. And the link was quite noticeable if you read the blog without skipping around.

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  7. Tom -

    I enjoyed the comments. I read Michael's article (before reading your response) and had the following thoughts:

    1) I think the innovation is coming; just not as fast as this author would like.

    2) I value the playing structures and innovations in electronic games; what they don't have that I value highly is face-to-face interaction.

    3) I wonder if the availability of games through online discount channels has itself created a sort of vacuum that publishers seek to fill with higher costing games?

    4) I agree with this; I tend to value the elegant games more than the "bloated" games. My most recent experience with this was Descent. I really wanted to like that game; after beginning that game for the first time I turned away from it almost immediately. At the opposite end of this spectrum are Dominion and Thunderstone. These games have helped me successfully kick the cardboard crack habit that is Magic the Gathering.

    5) I buy and play games from the smallest to the largest of the publishers. I have found wonderful examples of games at all levels of publishing power. Hopefully, this pattern will continue. The Dice Tower recently led me to and example of small publisher output that I am very eager to try - Glory to Rome.

    6) There is definite bloat in the ratings of games at BGG; fortunately, I have begun to give less credence to the numbers and more attention to specific reviews of games. Use of BGG has been valuable to me. Having said that it would be great to participate in another community that is similar in nature - can you suggest one to me?

    7) I agree with the trend; but I think there are other circumstances at play. One is the over emphasis that our society places on immediate gratification, one that is fulfilled oh so well by the video game industry. As an educator this is all too apparent when I offer to play board games with my students.

    8) I agree with this: It has so much to do with the presentation of a theme!

    9) Retooling a mechanic must be acceptable to a point, but I agree it will get out of hand eventually.

    Thanks, Vince.

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  8. Thanks, Tom, for your thoughts. Always good to hear from an optimist.

    Re: #6 and BGG, I disagree with Michael's statement that the site is elitist. In fact, I find it too egalitarian in some respects, in that everyone is allowed to post. With its growing popularity, I find it more and more difficult to find content of interest to me. I am no different from any of my peers in wanting to voice my opinion and participate in the community, but the cumulative result is 70 reviews of Puerto Rico, 1,113 images for Carcassonne, and 1,274 rules clarifications for Arkham Horror. That's a lot to wade through (especially after my first playing of Arkham Horror recently, when I had a specific question I wanted answered). The admins are constantly giving us new tools to help in this effort, but the user base and content submission seems to always outstrip new functionality.

    While it's very cool for me to have, basically, one-stop-shopping when I want to read and talk about games, I think it's indicative of the relative youth of our gaming community (the community itself, not necessarily its members), that one site could even try to be comprehensive. Imagine having only one site to talk about sci-fi movies; the tragedy!

    Though I find myself straying further from the Geek these days in search of more journalistic content, like the groupies Michael criticizes I still find the site indispensable to my hobby.

    Brief anecdote: Recently I was playing DVONN in a public location. A passerby asked me what the name of the game was (she recognized it as a game, at least), and when I replied, she seemed surprised that she had never heard of it. I doubt anyone would be surprised to find me reading a book they had never heard of, or listening to a song they had never heard of, because we are all vaguely aware that these are enormous and diverse mediums, even without being aficionados. But despite the growing popularity of our style of games, I don't think their existence has yet reached mass consciousness. It's one thing for the majority of the populace to not play board games, but it's another to not even know that they're still being published (as if movies had stopped being produced after the release of Casablanca).

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  9. Is this elegant or unwieldy? Is this innovation or the opposite? Is this new or old? Will this be around for a year or a decade? Is this out-of-the-box or what?

    www.prevideoproductions.com

    Thanks!

    Pete

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  10. HI I have developed a board game in between chess and chinese checkers- before I produce comnercially
    how can I get advise on the potential of the game-?? it can be made in digital, wood, aluminum or plastic - the latter is the least expensive and my first try.
    thanks for your comments

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